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Takumi Sato
Indie Game Creator @ PixelBushido
They treated my small game like it mattered
I’ve worked with other studios before, and most of them didn’t take me seriously because I’m solo. But this team actually listened. They didn’t just follow instructions — they gave ideas, fixed small details I missed, and helped shape the final game. I got updates every couple of days, and the communication felt easy. I felt like they were just as excited about my game as I was.
Dylan Hart
Studio Head @ FastBreak Games
They made outsourcing actually work
We’re a large game development company, and we usually handle everything in-house. But our team was overloaded, so we tried working with GameGenesis. I was honestly expecting delays or miscommunication. But they surprised us. Their dev team understood our workflow and tools quickly. They gave progress updates often and delivered solid work on time. It felt less like outsourcing and more like adding another internal team.
Chris Dunbar
Creative Director @ ToraGames
We had doubts at first, but they proved us wrong
When we hired GameGenesis, we weren’t sure if a remote game company would really understand our vision. In the beginning, the first draft of the art wasn’t what we wanted - but they listened, made quick changes, and totally nailed it. What we loved most was how creative they were. Every time we hit a block, they brought something fresh to the table. Now, the game looks and feels better than we hoped.